“We want to get people playing games, not just buying them”: new bundle site Digiphile goes back to basics

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By prajwaljangral

When the first Humble Bundle launched as a studio initiative in 2010, it was a novelty: a compilation of indie games at a bargain price, which drove huge sales volume. Fifteen years later, bundles are commonplace and subject to the same abundance problem as the rest of the industry: there are more games than players have time to play, and bundles are another sales channel in a sprawling marketing mix.

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