Unity on AI, new tools, and recovering from the Runtime Fee

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By prajwaljangral

To use some technical business parlance, Unity has had an absolutely shocking few years. After establishing itself as the near-de facto game engine for indie and mid-tier developers in the 2010s, it was already burning goodwill with misjudged platform development before jumping to outright pariah stats on the back of a proposed Runtime Fee in September 2023. This would have charged developers every time someone installed their game, once certain thresholds were met.

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