Unity has cancelled its runtime fee after “deep consultation” with its “community, customers, and partners.”
Last September, Unity announced it would impose a Runtime Fee on every install of a Unity game after it reached certain install and revenue thresholds. There was considerable backlash to the move, and Unity eventually removed the Runtime Fee for any games built on a Unity Personal license.
Now, in a statement, president and CEO Matt Bromberg acknowledged the fee conflicted with the company’s core missions to “democratise game development”, and confirmed it was reverting to its existing seat-based subscription model with immediate effect.









