Revenge of the Savage Planet developer Raccoon Logic wants to see fewer games monetising their players after launch via microtransactions, seeking a return to the traditional pay-once premium model as standard.
During our interview at Gamescom, co-founder Alex Hutchinson spoke about how games often have multiple chances at reaching an audience, referring to the team’s previous title – Journey to the Savage Planet, developed as Typhoon Studios – which debuted on Google’s Stadia streaming service, later came to consoles, and received an expanded edition that bundled the DLC.
“In the modern world, to make your money back, often you do need to keep re releasing it,” he explained. “Having a way to get it out there again in six months or a year, maybe updated, maybe on new platforms, all this sort of stuff, means that you keep the game alive and so you give yourself a better chance for success there.”









