As we watch a member of the Raccoon Logic team hop, run, shoot and splat their way through Revenge of the Savage Planet at Gamescom, the studio head and co-founder Reid Schneider tells us the goal “wasn’t to make the expected sequel.”
That’s a tall order, given that Raccoon Logic was formed by folks who had previously been at Journey to the Savage Planet developer Typhoon Studios before it was closed as part of Google’s Stadia shutdown. The team announced from the off that it had managed to reacquire the Savage Planet IP from Google – and confirmed back in April that it was indeed working on a new title in the series.
Like Journey to the Savage Planet, Revenge’s players find themselves on a colourful alien world, exploring and scanning life forms, blasting hostile creatures, gathering resources, and using them to craft or upgrade items. The game also retains its predecessor’s wacky humour, with more than a few digs at the types of corporations who think it’s profitable to colonise space.









