Highguard’s high-profile mistakes should be a lesson for other developers | Opinion

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By prajwaljangral

When Wildlight Entertainment scored the closing spot at the Game Awards a couple of months ago for their previously unannounced hero shooter Highguard, it must have felt like an immense coup for the game. Taking one of the most high profile promotional spots the industry can offer was, on paper, a way to rise above the crowded market and cut through the Gordian knot of discoverability.

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