For most of the past decade, large parts of the games industry have been operating with a single, deceptively simple sounding guiding principle – that if you want to make real money, serious money, you have to make it big in live service.
For most of the past decade, large parts of the games industry have been operating with a single, deceptively simple sounding guiding principle – that if you want to make real money, serious money, you have to make it big in live service.