Full Throttle | Why I Love

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Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other’s work. This entry was contributed by Christopher Mathes, the developer behind ‘Agatha Christie in space’ point-and-click murder mystery, Murder On Space Station 52.

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1 thought on “Full Throttle | Why I Love”

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