By the time Assassin’s Creed Shadows launches this November, the game would have been in development for four years.
It’s the longest development cycle for the series so far, and 25% longer than its acclaimed predecessor, 2020’s Assassin’s Creed Valhalla.
“It’s great to work on a game that comes after something with the pedigree of Valhalla,” explains lead producer Karl Onnée. “But obviously there are great expectations. We always want to go better, which is what we’re trying to do with Shadows. We are pushing the limits of what we can do.”








